""" Adapted from https://github.com/Qt-Widgets/SlidingStackedWidget-1 MIT License Copyright (c) 2020 Tim Schneeberger (ThePBone) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from enum import IntEnum from PySide6.QtCore import ( QAbstractAnimation, QEasingCurve, QParallelAnimationGroup, QPoint, QPropertyAnimation, Signal, ) from PySide6.QtWidgets import ( QGraphicsEffect, QGraphicsOpacityEffect, QStackedWidget, QWidget, ) class SlidingDirection(IntEnum): Auto = 0 LeftToRight = 1 RightToLeft = 2 TopToBottom = 3 BottomToTop = 4 class SlidingStackedWidget(QStackedWidget): slidingDirection = SlidingDirection animationFinished = Signal() def __init__(self, parent=None): super().__init__(parent) self.vertical = False self.speedMs = 300 self.animationEasingCurve = QEasingCurve.Type.OutQuart self.animationCurrentIndex = 0 self.animationNextIndex = 0 self.animationCurrentPoint = QPoint(0, 0) self.animationRunning = False self.wrap = False self.opacityAnimation = False def setVertical(self, vertical: bool): self.vertical = vertical def setSpeedMs(self, speedMs: int): self.speedMs = speedMs def setAnimationEasingCurve(self, easingCurve: QEasingCurve.Type): self.animationEasingCurve = easingCurve def setWrap(self, wrap: bool): self.wrap = wrap def setOpacityAnimation(self, value: bool): self.opacityAnimation = value def slideInNext(self) -> bool: currentIndex = self.currentIndex() if self.wrap or (currentIndex < self.count() - 1): self.slideInIdx(currentIndex + 1) else: return False return True def slideInPrev(self) -> bool: currentIndex = self.currentIndex() if self.wrap or (currentIndex > 0): self.slideInIdx(currentIndex - 1) else: return False return True def slideInIdx(self, idx: int, direction: SlidingDirection = SlidingDirection.Auto): if idx > self.count() - 1: direction = ( SlidingDirection.TopToBottom if self.vertical else SlidingDirection.RightToLeft ) idx %= self.count() elif idx < 0: direction = ( SlidingDirection.BottomToTop if self.vertical else SlidingDirection.LeftToRight ) idx = (idx + self.count()) % self.count() self.slideInWgt(self.widget(idx), direction) def slideInWgt(self, newwidget: QWidget, direction: SlidingDirection): if self.animationRunning: return self.animationRunning = True autoDirection = SlidingDirection.LeftToRight currentIndex = self.currentIndex() nextIndex = self.indexOf(newwidget) if currentIndex == nextIndex: self.animationRunning = False return elif currentIndex < nextIndex: autoDirection = ( SlidingDirection.TopToBottom if self.vertical else SlidingDirection.RightToLeft ) else: autoDirection = ( SlidingDirection.BottomToTop if self.vertical else SlidingDirection.LeftToRight ) if direction == SlidingDirection.Auto: direction = autoDirection offsetX = self.frameRect().width() offsetY = self.frameRect().height() self.widget(nextIndex).setGeometry(0, 0, offsetX, offsetY) if direction == SlidingDirection.BottomToTop: offsetX = 0 offsetY = -offsetY elif direction == SlidingDirection.TopToBottom: offsetX = 0 elif direction == SlidingDirection.RightToLeft: offsetX = -offsetX offsetY = 0 elif direction == SlidingDirection.LeftToRight: offsetY = 0 nextPoint = self.widget(nextIndex).pos() currentPoint = self.widget(currentIndex).pos() self.animationCurrentPoint = currentPoint self.widget(nextIndex).move(nextPoint.x() - offsetX, nextPoint.y() - offsetY) self.widget(nextIndex).show() self.widget(nextIndex).raise_() currentWidgetAnimation = self.widgetPosAnimation(currentIndex) currentWidgetAnimation.setStartValue(QPoint(currentPoint.x(), currentPoint.y())) currentWidgetAnimation.setEndValue( QPoint(offsetX + currentPoint.x(), offsetY + currentPoint.y()) ) nextWidgetAnimation = self.widgetPosAnimation(nextIndex) nextWidgetAnimation.setStartValue( QPoint(-offsetX + nextPoint.x(), offsetY + nextPoint.y()) ) nextWidgetAnimation.setEndValue(QPoint(nextPoint.x(), nextPoint.y())) animationGroup = QParallelAnimationGroup(self) animationGroup.addAnimation(currentWidgetAnimation) animationGroup.addAnimation(nextWidgetAnimation) if self.opacityAnimation: currentWidgetOpacityEffect = QGraphicsOpacityEffect() currentWidgetOpacityEffectAnimation = self.widgetOpacityAnimation( currentIndex, currentWidgetOpacityEffect, 1, 0 ) nextWidgetOpacityEffect = QGraphicsOpacityEffect() nextWidgetOpacityEffect.setOpacity(0) nextWidgetOpacityEffectAnimation = self.widgetOpacityAnimation( nextIndex, nextWidgetOpacityEffect, 0, 1 ) animationGroup.addAnimation(currentWidgetOpacityEffectAnimation) animationGroup.addAnimation(nextWidgetOpacityEffectAnimation) animationGroup.finished.connect(self.animationDoneSlot) self.animationNextIndex = nextIndex self.animationCurrentIndex = currentIndex self.animationRunning = True animationGroup.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) def widgetPosAnimation(self, widgetIndex: int): result = QPropertyAnimation(self.widget(widgetIndex), b"pos") result.setDuration(self.speedMs) result.setEasingCurve(self.animationEasingCurve) return result def widgetOpacityAnimation( self, widgetIndex: int, graphicEffect: QGraphicsEffect, startValue, endValue ): self.widget(widgetIndex).setGraphicsEffect(graphicEffect) result = QPropertyAnimation(graphicEffect, b"opacity") result.setDuration(round(self.speedMs / 2)) result.setStartValue(startValue) result.setEndValue(endValue) result.finished.connect( lambda: graphicEffect.deleteLater() if graphicEffect is not None else ... ) return result def animationDoneSlot(self): self.setCurrentIndex(self.animationNextIndex) self.widget(self.animationCurrentIndex).hide() self.widget(self.animationCurrentIndex).move(self.animationCurrentPoint) self.animationRunning = False self.animationFinished.emit()