just_audio
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@ -1,3 +1,4 @@
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import 'package:audio_service/audio_service.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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import 'package:flutter_smart_dialog/flutter_smart_dialog.dart';
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@ -25,6 +26,18 @@ void main() async {
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[DeviceOrientation.portraitUp, DeviceOrientation.portraitDown])
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.then((_) async {
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await GStrorage.init();
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await AudioService.init<AudioHandler>(
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builder: () => MyAudioHandler(),
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config: const AudioServiceConfig(
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androidNotificationChannelId: 'com.guozhigq.pilipala.channel.audio',
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androidNotificationChannelName: 'Music playback',
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androidNotificationOngoing: true,
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androidStopForegroundOnPause: true,
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androidNotificationIcon: 'drawable/audio_service_icon',
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),
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);
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runApp(const MyApp());
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// 小白条、导航栏沉浸
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SystemChrome.setEnabledSystemUIMode(SystemUiMode.edgeToEdge);
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@ -135,3 +148,34 @@ class MyApp extends StatelessWidget {
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);
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}
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}
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class MyAudioHandler extends BaseAudioHandler
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with
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QueueHandler, // mix in default queue callback implementations
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SeekHandler {
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// mix in default seek callback implementations
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// The most common callbacks:
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@override
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Future<void> play() async {
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print('play');
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// All 'play' requests from all origins route to here. Implement this
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// callback to start playing audio appropriate to your app. e.g. music.
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}
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///
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@override
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Future<void> pause() async {}
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///
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@override
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Future<void> stop() async {}
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///
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@override
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Future<void> seek(Duration position) async {}
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///
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@override
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Future<void> skipToQueueItem(int i) async {}
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}
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