fix: 动态渲染异常
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@ -31,7 +31,9 @@ class _UpPanelState extends State<UpPanel> {
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void initState() {
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super.initState();
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upList = widget.upData!.upList!;
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liveList = widget.upData!.liveUsers!.items!;
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if (widget.upData!.liveUsers != null) {
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liveList = widget.upData!.liveUsers!.items!;
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}
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upList.insert(
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0,
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UpItem(
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@ -66,15 +68,20 @@ class _UpPanelState extends State<UpPanel> {
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controller: scrollController,
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children: [
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const SizedBox(width: 10),
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for (int i = 0; i < liveList.length; i++) ...[
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upItemBuild(liveList[i], i)
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if (liveList.isNotEmpty) ...[
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for (int i = 0; i < liveList.length; i++) ...[
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upItemBuild(liveList[i], i)
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],
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VerticalDivider(
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indent: 20,
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endIndent: 40,
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width: 26,
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color: Theme.of(context)
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.colorScheme
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.primary
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.withOpacity(0.5),
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),
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],
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VerticalDivider(
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indent: 20,
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endIndent: 40,
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width: 26,
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color: Theme.of(context).primaryColor.withOpacity(0.5),
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),
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for (int i = 0; i < upList.length; i++) ...[
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upItemBuild(upList[i], i)
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],
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@ -125,7 +132,8 @@ class _UpPanelState extends State<UpPanel> {
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double itemWidth = contentWidth + itemPadding.horizontal;
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double screenWidth = MediaQuery.of(context).size.width;
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double moveDistance = 0.0;
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if ((upLen - i - 0.5) * itemWidth > screenWidth / 2) {
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if (itemWidth * (upList.length + liveList.length) <= screenWidth) {
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} else if ((upLen - i - 0.5) * itemWidth > screenWidth / 2) {
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moveDistance =
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(i + liveLen + 0.5) * itemWidth + 46 - screenWidth / 2;
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} else {
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