fix: 弹幕数量少于实际数量&优化弹幕请求 issues #78
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@ -1,3 +1,4 @@
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import 'package:easy_debounce/easy_throttle.dart';
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import 'package:flutter/material.dart';
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import 'package:get/get.dart';
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import 'package:hive/hive.dart';
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@ -88,7 +89,15 @@ class _PlDanmakuState extends State<PlDanmaku> {
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PlDanmakuController ctr = _plDanmakuController;
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int currentPosition = position.inMilliseconds;
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blockTypes = playerController.blockTypes;
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// 根据position判断是否有已缓存弹幕。没有则请求对应段
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int segIndex = (currentPosition / (6 * 60 * 1000)).ceil();
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segIndex = segIndex < 1 ? 1 : segIndex;
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if (ctr.dmSegList[segIndex - 1].elems.isEmpty) {
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ctr.currentSegIndex = segIndex;
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EasyThrottle.throttle('follow', const Duration(seconds: 1), () {
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ctr.queryDanmaku();
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});
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}
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if (!playerController.isOpenDanmu.value) {
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return;
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}
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@ -140,26 +149,30 @@ class _PlDanmakuState extends State<PlDanmaku> {
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@override
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Widget build(BuildContext context) {
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return Obx(
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() => AnimatedOpacity(
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opacity: playerController.isOpenDanmu.value ? 1 : 0,
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duration: const Duration(milliseconds: 100),
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child: DanmakuView(
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createdController: (DanmakuController e) async {
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widget.playerController.danmakuController = _controller = e;
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},
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option: DanmakuOption(
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fontSize: 15 * fontSizeVal,
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area: showArea,
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opacity: opacityVal,
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hideTop: blockTypes.contains(5),
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hideScroll: blockTypes.contains(2),
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hideBottom: blockTypes.contains(4),
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duration: danmakuSpeedVal * widget.playerController.playbackSpeed,
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return LayoutBuilder(builder: (context, box) {
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double initDuration = box.maxWidth / 12;
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return Obx(
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() => AnimatedOpacity(
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opacity: playerController.isOpenDanmu.value ? 1 : 0,
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duration: const Duration(milliseconds: 100),
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child: DanmakuView(
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createdController: (DanmakuController e) async {
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widget.playerController.danmakuController = _controller = e;
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},
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option: DanmakuOption(
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fontSize: 15 * fontSizeVal,
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area: showArea,
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opacity: opacityVal,
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hideTop: blockTypes.contains(5),
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hideScroll: blockTypes.contains(2),
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hideBottom: blockTypes.contains(4),
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duration: initDuration /
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(danmakuSpeedVal * widget.playerController.playbackSpeed),
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),
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statusChanged: (isPlaying) {},
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),
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statusChanged: (isPlaying) {},
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),
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),
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);
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);
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});
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}
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}
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