feat: 简单实现弹幕功能

This commit is contained in:
guozhigq
2023-08-29 23:10:22 +08:00
parent 5f730af347
commit dfbe3b1f6c
23 changed files with 646 additions and 241 deletions

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import 'package:pilipala/http/danmaku.dart';
import 'package:pilipala/models/danmaku/dm.pb.dart';
import 'package:pilipala/plugin/pl_player/index.dart';
class PlDanmakuController {
PlDanmakuController(this.cid, this.playerController);
final int cid;
final PlPlayerController playerController;
late Duration videoDuration;
// 按 6min 分段
int segCount = 0;
List<DmSegMobileReply> dmSegList = [];
int currentSegIndex = 0;
int currentDmIndex = 0;
void calcSegment() {
segCount = (videoDuration.inSeconds / (60 * 6)).ceil();
}
Future<List<DmSegMobileReply>> queryDanmaku() async {
dmSegList.clear();
for (int segIndex = 1; segIndex <= segCount; segIndex++) {
DmSegMobileReply result =
await DanmakaHttp.queryDanmaku(cid: cid, segmentIndex: segIndex);
if (result.elems.isNotEmpty) {
result.elems.sort((a, b) => (a.progress).compareTo(b.progress));
dmSegList.add(result);
}
}
if (dmSegList.isNotEmpty) {
findClosestPositionIndex(playerController.position.value.inMilliseconds);
}
return dmSegList;
}
/// 查询当前最接近的弹幕
void findClosestPositionIndex(int position) {
int segIndex = (position / (6 * 60 * 1000)).ceil() - 1;
if (segIndex < 0) segIndex = 0;
List elems = dmSegList[segIndex].elems;
if (segIndex < dmSegList.length) {
int left = 0;
int right = elems.length;
while (left < right) {
int mid = (right + left) ~/ 2;
var midPosition = elems[mid].progress;
if (midPosition >= position) {
right = mid;
} else {
left = mid + 1;
}
}
currentSegIndex = segIndex;
currentDmIndex = right;
} else {
currentSegIndex = segIndex;
currentDmIndex = 0;
}
}
}

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library pldanmaku;
export './controller.dart';
export 'view.dart';

127
lib/pages/danmaku/view.dart Normal file
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import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:ns_danmaku/ns_danmaku.dart';
import 'package:pilipala/pages/danmaku/index.dart';
import 'package:pilipala/plugin/pl_player/index.dart';
import 'package:pilipala/utils/danmaku.dart';
/// 传入播放器控制器,监听播放进度,加载对应弹幕
class PlDanmaku extends StatefulWidget {
final int cid;
final PlPlayerController playerController;
const PlDanmaku({
super.key,
required this.cid,
required this.playerController,
});
@override
State<PlDanmaku> createState() => _PlDanmakuState();
}
class _PlDanmakuState extends State<PlDanmaku> {
late PlPlayerController playerController;
late PlDanmakuController _plDanmakuController;
DanmakuController? _controller;
bool danmuPlayStatus = true;
@override
void initState() {
super.initState();
_plDanmakuController =
PlDanmakuController(widget.cid, widget.playerController);
if (mounted) {
playerController = widget.playerController;
_plDanmakuController.videoDuration = playerController.duration.value;
_plDanmakuController
..calcSegment()
..queryDanmaku();
playerController
..addStatusLister(playerListener)
..addPositionListener(videoPositionListen);
}
}
// 播放器状态监听
void playerListener(PlayerStatus? status) {
if (status == PlayerStatus.paused) {
_controller!.pause();
}
if (status == PlayerStatus.playing) {
_controller!.onResume();
}
}
void videoPositionListen(Duration position) {
if (!danmuPlayStatus) {
_controller!.onResume();
danmuPlayStatus = true;
}
PlDanmakuController ctr = _plDanmakuController;
int currentPosition = position.inMilliseconds;
// 超出分段数返回
if (ctr.currentSegIndex >= ctr.dmSegList.length) {
return;
}
if (ctr.dmSegList.isEmpty ||
ctr.dmSegList[ctr.currentSegIndex].elems.isEmpty) {
return;
}
// 超出当前分段的弹幕总数返回
if (ctr.currentDmIndex >= ctr.dmSegList[ctr.currentSegIndex].elems.length) {
ctr.currentDmIndex = 0;
ctr.currentSegIndex++;
return;
}
var element = ctr.dmSegList[ctr.currentSegIndex].elems[ctr.currentDmIndex];
var delta = currentPosition - element.progress;
if (delta >= 0 && delta < 200) {
_controller!.addItems([
DanmakuItem(
element.content,
color: DmUtils.decimalToColor(element.color),
time: element.progress,
type: DmUtils.getPosition(element.mode),
)
]);
ctr.currentDmIndex++;
} else {
if (!playerController.isOpenDanmu.value) {
_controller!.pause();
danmuPlayStatus = false;
return;
}
ctr.findClosestPositionIndex(position.inMilliseconds);
}
}
@override
void dispose() {
playerController.removePositionListener(videoPositionListen);
super.dispose();
}
@override
Widget build(BuildContext context) {
return Obx(
() => AnimatedOpacity(
opacity: playerController.isOpenDanmu.value ? 1 : 0,
duration: const Duration(milliseconds: 100),
child: DanmakuView(
createdController: (DanmakuController e) async {
_controller = e;
},
option: DanmakuOption(
fontSize: 15,
area: 0.5,
duration: 5,
),
statusChanged: (isPlaying) {},
),
),
);
}
}