fix: 统一弹幕时间计算方式,speed改为duration

This commit is contained in:
orz12
2023-12-20 13:49:58 +08:00
parent d9859755e3
commit faaf416bf0
5 changed files with 23 additions and 21 deletions

View File

@ -34,7 +34,7 @@ class _PlDanmakuState extends State<PlDanmaku> {
late double showArea;
late double opacityVal;
late double fontSizeVal;
late double danmakuSpeedVal;
late double danmakuDurationVal;
@override
void initState() {
@ -68,7 +68,7 @@ class _PlDanmakuState extends State<PlDanmaku> {
showArea = playerController.showArea;
opacityVal = playerController.opacityVal;
fontSizeVal = playerController.fontSizeVal;
danmakuSpeedVal = playerController.danmakuSpeedVal;
danmakuDurationVal = playerController.danmakuDurationVal;
}
// 播放器状态监听
@ -156,7 +156,7 @@ class _PlDanmakuState extends State<PlDanmaku> {
@override
Widget build(BuildContext context) {
return LayoutBuilder(builder: (context, box) {
double initDuration = box.maxWidth / 12;
// double initDuration = box.maxWidth / 12;
return Obx(
() => AnimatedOpacity(
opacity: playerController.isOpenDanmu.value ? 1 : 0,
@ -172,8 +172,9 @@ class _PlDanmakuState extends State<PlDanmaku> {
hideTop: blockTypes.contains(5),
hideScroll: blockTypes.contains(2),
hideBottom: blockTypes.contains(4),
duration: initDuration /
(danmakuSpeedVal * widget.playerController.playbackSpeed),
duration: danmakuDurationVal / widget.playerController.playbackSpeed,
// initDuration /
// (danmakuSpeedVal * widget.playerController.playbackSpeed),
),
statusChanged: (isPlaying) {},
),