import 'package:easy_debounce/easy_throttle.dart'; import 'package:flutter/material.dart'; import 'package:get/get.dart'; import 'package:hive/hive.dart'; import 'package:ns_danmaku/ns_danmaku.dart'; import 'package:pilipala/pages/danmaku/index.dart'; import 'package:pilipala/plugin/pl_player/index.dart'; import 'package:pilipala/utils/danmaku.dart'; import 'package:pilipala/utils/storage.dart'; /// 传入播放器控制器,监听播放进度,加载对应弹幕 class PlDanmaku extends StatefulWidget { final int cid; final PlPlayerController playerController; const PlDanmaku({ super.key, required this.cid, required this.playerController, }); @override State createState() => _PlDanmakuState(); } class _PlDanmakuState extends State { late PlPlayerController playerController; late PlDanmakuController _plDanmakuController; DanmakuController? _controller; bool danmuPlayStatus = true; Box setting = GStrorage.setting; late bool enableShowDanmaku; late List blockTypes; late double showArea; late double opacityVal; late double fontSizeVal; late double danmakuSpeedVal; @override void initState() { super.initState(); enableShowDanmaku = setting.get(SettingBoxKey.enableShowDanmaku, defaultValue: false); _plDanmakuController = PlDanmakuController(widget.cid, widget.playerController); if (mounted) { playerController = widget.playerController; _plDanmakuController.videoDuration = playerController.duration.value; if (enableShowDanmaku || playerController.isOpenDanmu.value) { _plDanmakuController ..calcSegment() ..queryDanmaku(); } playerController ..addStatusLister(playerListener) ..addPositionListener(videoPositionListen); } playerController.isOpenDanmu.listen((p0) { if (p0) { if (_plDanmakuController.dmSegList.isEmpty) { _plDanmakuController ..calcSegment() ..queryDanmaku(); } } }); blockTypes = playerController.blockTypes; showArea = playerController.showArea; opacityVal = playerController.opacityVal; fontSizeVal = playerController.fontSizeVal; danmakuSpeedVal = playerController.danmakuSpeedVal; } // 播放器状态监听 void playerListener(PlayerStatus? status) { if (status == PlayerStatus.paused) { _controller!.pause(); } if (status == PlayerStatus.playing) { _controller!.onResume(); } } void videoPositionListen(Duration position) { if (!danmuPlayStatus) { _controller!.onResume(); danmuPlayStatus = true; } PlDanmakuController ctr = _plDanmakuController; int currentPosition = position.inMilliseconds; blockTypes = playerController.blockTypes; // 根据position判断是否有已缓存弹幕。没有则请求对应段 int segIndex = (currentPosition / (6 * 60 * 1000)).ceil(); segIndex = segIndex < 1 ? 1 : segIndex; if (ctr.dmSegList[segIndex - 1].elems.isEmpty) { ctr.currentSegIndex = segIndex; EasyThrottle.throttle('follow', const Duration(seconds: 1), () { ctr.queryDanmaku(); }); } if (!playerController.isOpenDanmu.value) { return; } // 超出分段数返回 if (ctr.currentSegIndex >= ctr.dmSegList.length) { return; } if (ctr.dmSegList.isEmpty || ctr.dmSegList[ctr.currentSegIndex].elems.isEmpty) { return; } // 超出当前分段的弹幕总数返回 if (ctr.currentDmIndex >= ctr.dmSegList[ctr.currentSegIndex].elems.length) { ctr.currentDmIndex = 0; ctr.currentSegIndex++; return; } var element = ctr.dmSegList[ctr.currentSegIndex].elems[ctr.currentDmIndex]; var delta = currentPosition - element.progress; if (delta >= 0 && delta < 200) { // 屏蔽彩色弹幕 if (blockTypes.contains(6) ? element.color == 16777215 : true) { _controller!.addItems([ DanmakuItem( element.content, color: DmUtils.decimalToColor(element.color), time: element.progress, type: DmUtils.getPosition(element.mode), ) ]); } ctr.currentDmIndex++; } else { if (!playerController.isOpenDanmu.value) { _controller!.pause(); danmuPlayStatus = false; return; } ctr.findClosestPositionIndex(position.inMilliseconds); } } @override void dispose() { playerController.removePositionListener(videoPositionListen); super.dispose(); } @override Widget build(BuildContext context) { return LayoutBuilder(builder: (context, box) { double initDuration = box.maxWidth / 12; return Obx( () => AnimatedOpacity( opacity: playerController.isOpenDanmu.value ? 1 : 0, duration: const Duration(milliseconds: 100), child: DanmakuView( createdController: (DanmakuController e) async { widget.playerController.danmakuController = _controller = e; }, option: DanmakuOption( fontSize: 15 * fontSizeVal, area: showArea, opacity: opacityVal, hideTop: blockTypes.contains(5), hideScroll: blockTypes.contains(2), hideBottom: blockTypes.contains(4), duration: initDuration / (danmakuSpeedVal * widget.playerController.playbackSpeed), ), statusChanged: (isPlaying) {}, ), ), ); }); } }