feat: SlidingStackedWidget

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283375 2023-10-30 01:55:16 +08:00
parent 1ec302d98c
commit 4442e496aa
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"""
Adapted from https://github.com/Qt-Widgets/SlidingStackedWidget-1
MIT License
Copyright (c) 2020 Tim Schneeberger (ThePBone) <tim.schneeberger(at)outlook.de>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
"""
from enum import IntEnum
from PySide6.QtCore import (
QAbstractAnimation,
QEasingCurve,
QParallelAnimationGroup,
QPoint,
QPropertyAnimation,
Signal,
)
from PySide6.QtWidgets import (
QGraphicsEffect,
QGraphicsOpacityEffect,
QStackedWidget,
QWidget,
)
class SlidingDirection(IntEnum):
Auto = 0
LeftToRight = 1
RightToLeft = 2
TopToBottom = 3
BottomToTop = 4
class SlidingStackedWidget(QStackedWidget):
animationFinished = Signal()
def __init__(self, parent=None):
super().__init__(parent)
self.vertical = False
self.speedMs = 300
self.animationEasingCurve = QEasingCurve.Type.OutQuart
self.animationCurrentIndex = 0
self.animationNextIndex = 0
self.wrap = False
self.animationCurrentPoint = QPoint(0, 0)
self.animationRunning = False
def setVertical(self, vertical: bool):
self.vertical = vertical
def setSpeedMs(self, speedMs: int):
self.speedMs = speedMs
def setAnimationEasingCurve(self, easingCurve: QEasingCurve.Type):
self.animationEasingCurve = easingCurve
def setWrap(self, wrap: bool):
self.wrap = wrap
def slideInNext(self) -> bool:
currentIndex = self.currentIndex()
if self.wrap or (currentIndex < self.count() - 1):
self.slideInIdx(currentIndex + 1)
else:
return False
return True
def slideInPrev(self) -> bool:
currentIndex = self.currentIndex()
if self.wrap or (currentIndex > 0):
self.slideInIdx(currentIndex - 1)
else:
return False
return True
def slideInIdx(self, idx: int, direction: SlidingDirection = SlidingDirection.Auto):
if idx > self.count() - 1:
direction = (
SlidingDirection.TopToBottom
if self.vertical
else SlidingDirection.RightToLeft
)
idx %= self.count()
elif idx < 0:
direction = (
SlidingDirection.BottomToTop
if self.vertical
else SlidingDirection.LeftToRight
)
idx = (idx + self.count()) % self.count()
self.slideInWgt(self.widget(idx), direction)
def slideInWgt(self, newwidget: QWidget, direction: SlidingDirection):
if self.animationRunning:
return
self.animationRunning = True
autoDirection = SlidingDirection.LeftToRight
currentIndex = self.currentIndex()
nextIndex = self.indexOf(newwidget)
if currentIndex == nextIndex:
self.animationRunning = False
return
elif currentIndex < nextIndex:
autoDirection = (
SlidingDirection.TopToBottom
if self.vertical
else SlidingDirection.RightToLeft
)
else:
autoDirection = (
SlidingDirection.BottomToTop
if self.vertical
else SlidingDirection.LeftToRight
)
if direction == SlidingDirection.Auto:
direction = autoDirection
offsetX = self.frameRect().width()
offsetY = self.frameRect().height()
self.widget(nextIndex).setGeometry(0, 0, offsetX, offsetY)
if direction == SlidingDirection.BottomToTop:
offsetX = 0
offsetY = -offsetY
elif direction == SlidingDirection.TopToBottom:
offsetX = 0
elif direction == SlidingDirection.RightToLeft:
offsetX = -offsetX
offsetY = 0
elif direction == SlidingDirection.LeftToRight:
offsetY = 0
nextPoint = self.widget(nextIndex).pos()
currentPoint = self.widget(currentIndex).pos()
self.animationCurrentPoint = currentPoint
self.widget(nextIndex).move(nextPoint.x() - offsetX, nextPoint.y() - offsetY)
self.widget(nextIndex).show()
self.widget(nextIndex).raise_()
currentWidgetAnimation = self.widgetPosAnimation(currentIndex)
currentWidgetAnimation.setStartValue(QPoint(currentPoint.x(), currentPoint.y()))
currentWidgetAnimation.setEndValue(
QPoint(offsetX + currentPoint.x(), offsetY + currentPoint.y())
)
currentWidgetOpacityEffect = QGraphicsOpacityEffect()
currentWidgetOpacityEffectAnimation = self.widgetOpacityAnimation(
currentIndex, currentWidgetOpacityEffect, 1, 0
)
nextWidgetOpacityEffect = QGraphicsOpacityEffect()
nextWidgetOpacityEffect.setOpacity(0)
nextWidgetOpacityEffectAnimation = self.widgetOpacityAnimation(
nextIndex, nextWidgetOpacityEffect, 0, 1
)
nextWidgetAnimation = self.widgetPosAnimation(nextIndex)
nextWidgetAnimation.setStartValue(
QPoint(-offsetX + nextPoint.x(), offsetY + nextPoint.y())
)
nextWidgetAnimation.setEndValue(QPoint(nextPoint.x(), nextPoint.y()))
animationGroup = QParallelAnimationGroup(self)
animationGroup.addAnimation(currentWidgetAnimation)
animationGroup.addAnimation(nextWidgetAnimation)
animationGroup.addAnimation(currentWidgetOpacityEffectAnimation)
animationGroup.addAnimation(nextWidgetOpacityEffectAnimation)
animationGroup.finished.connect(self.animationDoneSlot)
self.animationNextIndex = nextIndex
self.animationCurrentIndex = currentIndex
self.animationRunning = True
animationGroup.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
def widgetPosAnimation(self, widgetIndex: int):
result = QPropertyAnimation(self.widget(widgetIndex), b"pos")
result.setDuration(self.speedMs)
result.setEasingCurve(self.animationEasingCurve)
return result
def widgetOpacityAnimation(
self, widgetIndex: int, graphicEffect: QGraphicsEffect, startValue, endValue
):
self.widget(widgetIndex).setGraphicsEffect(graphicEffect)
result = QPropertyAnimation(graphicEffect, b"opacity")
result.setDuration(round(self.speedMs / 2))
result.setStartValue(startValue)
result.setEndValue(endValue)
result.finished.connect(
lambda: graphicEffect.deleteLater() if graphicEffect is not None else ...
)
return result
def animationDoneSlot(self):
self.setCurrentIndex(self.animationNextIndex)
self.widget(self.animationCurrentIndex).hide()
self.widget(self.animationCurrentIndex).move(self.animationCurrentPoint)
self.animationRunning = False
self.animationFinished.emit()