mod: 弹幕暂停逻辑

This commit is contained in:
guozhigq
2024-04-03 23:37:19 +08:00
parent 888f9d3d60
commit 415280acb8

View File

@ -55,13 +55,7 @@ class _PlDanmakuState extends State<PlDanmaku> {
..addStatusLister(playerListener)
..addPositionListener(videoPositionListen);
}
playerController.isOpenDanmu.listen((p0) {
if (p0 && !_plDanmakuController.initiated) {
_plDanmakuController.initiate(
playerController.duration.value.inMilliseconds,
playerController.position.value.inMilliseconds);
}
});
danmakuStatusListen();
blockTypes = playerController.blockTypes;
showArea = playerController.showArea;
opacityVal = playerController.opacityVal;
@ -111,6 +105,20 @@ class _PlDanmakuState extends State<PlDanmaku> {
}
}
// 弹幕开关状态监听
void danmakuStatusListen() {
playerController.isOpenDanmu.listen((p0) {
if (p0 && !_plDanmakuController.initiated) {
_plDanmakuController.initiate(
playerController.duration.value.inMilliseconds,
playerController.position.value.inMilliseconds);
} else {
playerController.danmakuController!.pause();
playerController.danmakuController!.clear();
}
});
}
@override
void dispose() {
playerController.removePositionListener(videoPositionListen);
@ -122,28 +130,23 @@ class _PlDanmakuState extends State<PlDanmaku> {
return LayoutBuilder(builder: (context, box) {
// double initDuration = box.maxWidth / 12;
return Obx(
() => AnimatedOpacity(
opacity: playerController.isOpenDanmu.value ? 1 : 0,
duration: const Duration(milliseconds: 100),
child: DanmakuView(
createdController: (DanmakuController e) async {
playerController.danmakuController = _controller = e;
},
option: DanmakuOption(
fontSize: 15 * fontSizeVal,
area: showArea,
opacity: opacityVal,
hideTop: blockTypes.contains(5),
hideScroll: blockTypes.contains(2),
hideBottom: blockTypes.contains(4),
duration:
danmakuDurationVal / playerController.playbackSpeed,
strokeWidth: strokeWidth,
// initDuration /
// (danmakuSpeedVal * widget.playerController.playbackSpeed),
),
statusChanged: (isPlaying) {},
() => DanmakuView(
createdController: (DanmakuController e) async {
playerController.danmakuController = _controller = e;
},
option: DanmakuOption(
fontSize: 15 * fontSizeVal,
area: showArea,
opacity: opacityVal,
hideTop: blockTypes.contains(5),
hideScroll: blockTypes.contains(2),
hideBottom: blockTypes.contains(4),
duration: danmakuDurationVal / playerController.playbackSpeed,
strokeWidth: strokeWidth,
// initDuration /
// (danmakuSpeedVal * widget.playerController.playbackSpeed),
),
statusChanged: (isPlaying) {},
),
);
});